Fly a mining ship out of Kessler Station into five asteroid belts. Laser rocks until they crack into smaller rocks and ore, reel the nuggets in with the tractor beam and haul them home past volatile rocks, radiation, solar storms, gravity wells and pirates.
Sell 22 resources into a market that moves, smelt bars, fill contracts, buy hulls, upgrades and station modules, and research a 52-node tech tree - all the way to the Crown Heart.
Found outposts from 23 buildings, turn ore into bars and components, and hold them against pirate raids, alien swarms and the nanoprobe Lattice with turrets and a fleet you command in formation. Keep your crews alive through outbreaks, purge hijacked machines, answer distress calls and read the captain's log. Plus Gold Rush, the seeded Daily Belt and Siege.
Part of the »SynthelicZ« Desktop.
Space Mining - Free Online Asteroid Mining, Base Building and Space Strategy Game
Fly a mining ship through large scrolling asteroid belts, laser asteroids apart into ore, build outposts, command a fleet in formation against attack waves and sell everything in a living market in this free HTML5 browser game.
Features
4 game modes: Career, Gold Rush (five minutes), a seeded Daily Belt and Siege (15 waves)
5 asteroid belts with their own scenery, ore and hazards: Kessler Drift, Amber Reach, Verdant Shoals, Crimson Maw and Void Crown
22 resources: bulk ore, precious metals, nebula gases, crystals, exotic matter, scrap and bio-matter, refined into bars and seven components
Outposts in every belt with 23 buildings: rigs, siphons, harvesters, smelters, refineries, fabricators, power, storage, habitats, turrets, shields, factories, labs and medical bays
Attack waves of pirates, alien swarms and nanoprobes with a hive mothership per belt
A fleet of seven unit types in line, wedge, box and circle formations, control groups, waypoints and veterancy, from a zoomed-out command view with pause-and-plan
Living belts: crew infections, abandoned outposts, hijacked buildings, distress calls, seasons, weekly anomaly belts, daily streaks and a captain's log
Asteroids that crack into smaller rocks and ore nuggets, with chunks, dust and shockwaves
Hazards: volatile chain-reacting rocks, radiation fields, solar storms, gravity wells and three kinds of pirates
Market prices that drift with booms, busts and your own sales, refining into bars and delivery contracts
4 hulls, 6 upgrades that level up to 10, 5 station modules that change the station
52-node tech tree for the ship and the colony
Geodes, derelicts and the Crown Heart; 29 achievements
14 cinematics: launch intro, belt arrival, docking, discoveries, new belts, outpost founded, first wave, mothership arrival and fall, outbreak, the Lattice, captain's log and the ending