Objective
Reduce your opponent's HP to 0 before they do the same to you. Both players start with 50 HP.
Turns & Mana
Each turn you get mana to play cards. Your max mana increases by 1 each turn (up to 10).
Each card costs mana shown in the
blue gem (top-left of card).
Play as many cards as your mana allows, then click
End Turn or press
E.
Card Types
| ⚔ Attack | Deal damage to the enemy (absorbed by shield first) |
| 🛡 Defend | Gain shield points that absorb incoming damage |
| ❤ Heal | Restore your HP (cannot exceed max HP) |
| ⬆ Buff | Boost your attack and defense power for future plays |
| ⬇ Debuff | Strip the enemy's accumulated attack and defense buffs |
Card Stats
Blue gem (top-left) = Mana cost •
Colored gem (top-right) = Power value
The
power number is the base effect: damage dealt, shield gained, HP restored, or buff/debuff strength.
Combo Synergies
Cards belong to an element: Fire, Storm, Frost, Shadow, Holy, Nature, or Arcane.
If you play a card whose element matches another card already played this turn, you get
+2 bonus power!
Plan your plays to chain same-element cards together.
Deck Building
Press
D on the main menu to open the Deck Builder. Build a 30-card deck from 55 unique cards.
A good deck balances attack power, defense, healing, and utility. Include cards of the same element for combo potential.
Tips
• Hover over cards to see detailed stats and descriptions
• Cards you cannot afford are dimmed
• Use number keys 1-9 to quickly play cards by position
• Watch the opponent's shield before attacking — sometimes a debuff is more efficient